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Virtual Reality

A guide on virtual reality resources and library equipment.

VR in the Libraries

Why Bring Virtual Reality to the College?

We want YOU to explore the possibilities of this technology in the classroom and in your career. vr icon

While virtual reality is becoming more accessible to everyday households, the physical space and cost of equipment to run a high-powered system is still impractical. 

In fall 2017, your technology access fee made it possible for the library to purchase an HTC Vive Virtual Reality System. In just one semester:

  • More than 20 students reserved a VR Station for personal use, multiple times.
  • More than a dozen classes held VR demonstrations in the library and outside of it.
  • The Common Academic Experience held the first of many events to "Explore Virtual Space."
  • Students created a new club to celebrate virtual reality and tabletop games.
  • The Mobile Fellows committee granted the library a second VR system for the Blount County campus. 

The library will continue to expand its VR and AR (augmented reality) resources at every campus.

And we encourage creative DEVELOPERS to reach out for collaboration and testing with our devices! 


Not Just for Your Entertainment

Many virtual reality applications are still in development, but the potential impact for education is endless.

Top 20 Apps Changing Education

VR for Career Fields

Disclaimer

For Your Safety

Keep aware of loose cables and the boundaries of the play area.

Make sure the controllers are secured to each wrist.

If you feel nausea or discomfort, take off the headset and sit down.

Consult your doctor before using the VR equipment if you have a pre-existing medical condition (i.e.: heart ailment, anxiety disorders, or PTSD).

Like other gaming products that product flashing lights, the VR headset may trigger epileptic seizures, fainting, or dizziness.